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Bsnes hd mode 7 beta 4
Bsnes hd mode 7 beta 4










bsnes hd mode 7 beta 4

for "Super Mario Kart".ĭisable: Disable the background entirely, e.g. And lines of black pixel starting in the left crop area are removed entirely, e.g. "Top Gear 2").ĬropAuto: same as "crop", except for 2 differences. for "HyperZone" at "BG2: >80".ĪutoHor: Disables widescreen for this background when it is as wide as the screen and has a horizontal position of 0.ĪutoHor&Ver(default): Disables widescreen for this background when it is as wide as the screen and has a horizontal and vertical position of 0.Ĭrop: do not draw the left- and right-most 8 pixels (next to the widescreen areas) of the background (for backgrounds blanking some edge pixels, leaving black lines in widescreen, e.g. xy: widescreen enabled above/below a certain scanline (for backgrounds that contain HUDs and backgrounds), e.g. (defaults to 1/1)īG1/BG2/BG2/BG4 (WideScreen Background 1/./WideScreen Background 4) Specifies how translucent the widescreen markers are. Lines: shows a dashed lined at the edges of each widescreen area (do not use unless a a game specifically requires it, none known for now)Īllows highlighting the edges of the widescreen areas in some ways. Sets how the backgrounds of the widescreen areas are filledĬolor: always fill the widescreen areas with the scanline background colors.Īuto(default): fill the widescreen areas with the scanline background colors, except when the "Widescreen:Mode 7" setting disables widescreen for the scene, then use black.īlack: the widescreen areas always have a black background, ignoring the background color, even when the scene is widescreen. 16:9 at 5x scale results in a width of 1920, which (with the default overscan setting off, see below) results in exactly 1080 HD. Mode 7(default): enable widescreen for Mode 7 scenes (works for most games)Īll: enable widescreen for all scenes (non-Mode 7 scenes only work acceptable in some games, but many have mostly artifacts) (defaults to "none") Keep in mind that to estimate the performance impact you have to multiply(!) this value with the "scale" value.Įnables experimental widescreen functionality At higher resolutions it is basically expensive anti-aliasing. At 1x scale it allows using the higher precision at the original resolution, e.g. Ignore: ignore the Mosaic effect completely.Īllows basing every resulting pixel on the average of multiple pixels. Provides a good compromise between the other two options. Looks as intended, but disables HD and widescreen.ġx scale(default): instead of the set Scale use "1x".

bsnes hd mode 7 beta 4

Non-HD: use 'classic' Mode 7 with Mosaic applied.

#Bsnes hd mode 7 beta 4 how to#

How to handle Mosaic effects on Mode 7 backgrounds.

bsnes hd mode 7 beta 4

Only currently known game that requires this is "Tales of Phantasia", requiring "narrow". Wide(default)/medium/narrow: the distance between the lines used for the interpolation (and also for the detection, if enabled). Whether and how pseudo 3D perspective are optimized, avoiding limitations of SNES integer math.Īuto(default): enable correction, but try to detect when it breaks the image and automatically disable it.

bsnes hd mode 7 beta 4

(defaults to 2x, to show the effect with the smallest possible CPU impact) "disable" uses the classic Mode 7 code, disabling some of the following features. Higher setting drastically increase CPU usage. Names in parentheses are for the options of the libretro core Like the ability to disable background layers, sprites and window effects for screenshots for wallpapers.Īll in Settings / Enhancements / "HD Mode 7 / bsnes-hd" Smother color gradients and window effect, not limited by the original resolution or integer precision. With the optional line color smoothing color "steps" turn into actual gradients (without influencing the sharpness of the artwork). Some technical information is available below.Ĭolor calculation are done at true color instead of the SNES color depth (3x8 instead of 3x5 bit). Objects/Sprites will not be visible correctly in the widescreen areas. Works for most Mode 7 scenes, but also for some other scenes/games, after some setting tweaking. It is a higher resolution version of the process the SNES uses.Įxtending the scenes to the left and right, without distorting them. This does not involve new custom imagery or upscaling algorithms. Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions. Bsnes-hd (called "HD Mode 7 mod, for bsnes" in early betas) is a fork of bsnes (great SNES emulator by byuu) that adds HD video features, such as:












Bsnes hd mode 7 beta 4